Autodesk – Inventor Fusion – Quick Start

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Autodesk Inventor Fusion:
Getting Started
Autodesk
®
Inventor
®
Fusion Technology PreviewContents
Chapter 1 Autodesk Inventor Fusion TP2 . . . . . . . . . . . . . . . . . . . 1
What is new in TP2? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Working with Inventor Fusion User Interface . . . . . . . . . . . . . . . 4
The Ribbon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Display and Organize the Ribbon . . . . . . . . . . . . . . . 4
Customize the Ribbon . . . . . . . . . . . . . . . . . . . . . 5
Glyphs and Manipulators . . . . . . . . . . . . . . . . . . . . . . 6
Marking Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Selection commands . . . . . . . . . . . . . . . . . . . . . . . . 18
Enhanced tooltip . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Browser and Copy/Paste . . . . . . . . . . . . . . . . . . . . . . 24
Cut/Copy and Paste . . . . . . . . . . . . . . . . . . . . . . 26
Function Key Behavior . . . . . . . . . . . . . . . . . . . . . . . 32
Triad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Measure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Menu and Command Access . . . . . . . . . . . . . . . . . . . . 36
Other commands in the Application Window . . . . . . . . . . . 37
Application Menu . . . . . . . . . . . . . . . . . . . . . . . 38
Quick Access commandbar . . . . . . . . . . . . . . . . . . 45
Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Keytips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Navigation commands . . . . . . . . . . . . . . . . . . . . 47
Navigation Bar . . . . . . . . . . . . . . . . . . . . . . . . 70
Create 3D Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
iCreate a Single Body . . . . . . . . . . . . . . . . . . . . . . . . 75
Create Multiple Bodies . . . . . . . . . . . . . . . . . . . . . . . 84
Modify a Body . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Press/Pull Command . . . . . . . . . . . . . . . . . . . . . 94
Move Command . . . . . . . . . . . . . . . . . . . . . . . 105
Draft Command . . . . . . . . . . . . . . . . . . . . . . . 126
Sketch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Starting a Sketch . . . . . . . . . . . . . . . . . . . . . . . 136
The Sketch Plane . . . . . . . . . . . . . . . . . . . . . . . 138
The Sketch Grid . . . . . . . . . . . . . . . . . . . . . . . 138
Line/Arc Segment Creation . . . . . . . . . . . . . . . . . 141
Spline Creation . . . . . . . . . . . . . . . . . . . . . . . 144
Circle Creation . . . . . . . . . . . . . . . . . . . . . . . . 147
Circular Arc Creation . . . . . . . . . . . . . . . . . . . . 149
Rectangle Creation . . . . . . . . . . . . . . . . . . . . . . 151
Ellipse Creation . . . . . . . . . . . . . . . . . . . . . . . 152
Polygon Creation . . . . . . . . . . . . . . . . . . . . . . 153
Project Geometry . . . . . . . . . . . . . . . . . . . . . . 157
Trim/Extend . . . . . . . . . . . . . . . . . . . . . . . . . 157
Sketch Fillet . . . . . . . . . . . . . . . . . . . . . . . . . 160
Sketch Inferencing . . . . . . . . . . . . . . . . . . . . . . 162
Sketch Constraints . . . . . . . . . . . . . . . . . . . . . . 169
Stopping a Sketch . . . . . . . . . . . . . . . . . . . . . . 171
Sketch Profiles . . . . . . . . . . . . . . . . . . . . . . . . 171
Editing a Sketch Entity . . . . . . . . . . . . . . . . . . . 172
Locking Sketch Geometry . . . . . . . . . . . . . . . . . . 176
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Find Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Dimensions and Body Constraints . . . . . . . . . . . . . . . . 184
Error Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Work Geometry . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Working with Multiple Components . . . . . . . . . . . . . . . 191
Creating Components . . . . . . . . . . . . . . . . . . . . 193
Position and Constrain Components . . . . . . . . . . . . 200
Dimensions as Annotations . . . . . . . . . . . . . . . . . . . . . . . 205
User Tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Import Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Import Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Inventor Data . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Export Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Materials and Model Appearance . . . . . . . . . . . . . . . . . . . . 217
Physical Materials . . . . . . . . . . . . . . . . . . . . . . . . . 217
Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Edge Visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
ii | ContentsSlice Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Views of models . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Orthographic views . . . . . . . . . . . . . . . . . . . . . 236
Perspective views . . . . . . . . . . . . . . . . . . . . . . . 237
Modeling Paradigms . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Operating System . . . . . . . . . . . . . . . . . . . . . . . . . 242
Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Graphics Processing Unit (GPU) Requirements . . . . . . . . . . 242
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Contents | iiiivAutodesk Inventor Fusion
TP2
This is the Help for the second technology preview release of Autodesk Inventor Fusion released
in October 2009. This content may not apply to prior or future releases.
What is new in TP2?
Modeling:
Loft
Face draft
Improved move triad reorient
Selective feature recognition
Chamfer feature recognition
Change feature recognition type
Dissolve features
Fillet corner options
Split bodies and general split improvements
Pattern occurrence suppression
Measure
Copy and paste topology across faces and components
Snap bar improvements
Improved feature Boolean logic
1
1Press/pull workflow improvements
Improved look at behavior when working with sketches and sketch based
features
Improved sweep path behavior
Sweep along spline
Sketch:
Polygon
Ellipse
Project existing sketch curves into new sketches
Trim/extend spline and ellipse
Copy and paste sketch geometry
Assemblies:
New assemble command
Change constraints to move the first selection rather than treat it as grounded
Add ground component to browser menu
Constrain to work geometry
Constraint folder in the browser
Cycle constraint highlight on hover in browser
Copy and paste components across documents
Paste as new
Make occurrence independent from others
Component paste allows for placement in 3D graphics
Improve center constraint usability
Add direction flip for constraints in graphics
Annotations:
Cylinder height dimension
Edit of angle dimensions
Real-time dimension updates
Named views remember annotation plane visibility
2 | Chapter 1 Autodesk Inventor Fusion TP2Global dimension precision control
User Interface:
Minimize ribbon to panel buttons
Simplified ribbon tabs
Application menu file thumbnail support
New effects and UI display options
Option to turn off snap bar UI
Improved background gradient
Consistent visual style for in graphics UI
Marking menu and command cleanup
New context menus
Selection glyph in canvas
Shift middle-mouse-button for rotate
Double-click dwg starts Fusion if file was last saved with Fusion
User and System Tags:
Add user tags
Tag search folders
Search on system tags
Search on user tags
Data Exchange:
DWF export
STL export
Pro/E import and export
Catia import and export
Graphics:
Physical materials based visualization
Ambient occlusion effect
Silhouettes effect
Improved graphics texture tiling logic
What is new in TP2? | 3Support edges on or edges off visual style
Working with Inventor Fusion User Interface
This section presents general topics related to the Inventor Fusion User
Interface.
The Ribbon
Display and Organize the Ribbon
The ribbon is displayed automatically when you create or open a file, providing
a compact palette of all commands necessary to create your model.
The horizontal ribbon is displayed across the top of the application window.
The ribbon minimize button minimizes the ribbon. The minimize button is
located to the right of the ribbon tabs.
A temporary ribbon pane is displayed across the top of the application window
when a command is active. Use the temporary pane to input command
options, range limits, and other settings.
Ribbon Tabs and Panels
The ribbon is composed of a series of panels, which are organized into tabs
labeled by task.
Some ribbon panels display a drop-down arrow. The arrow indicates there are
additional commands related to that panel. Click the drop-down arrow to
access the additional commands on the access table.
To display a hidden panel, right-click anywhere inside the ribbon, and click
the name of the panel. To display or hide a panel, right-click anywhere inside
the ribbon, and click or clear the name of a panel.
Floating Panels
If you pull a panel off a ribbon tab and into the drawing area or onto another
monitor, that panel floats where you placed it. The floating panel remains
open until you return it to the ribbon, even if you switch ribbon tabs.
Expanded Panels
4 | Chapter 1 Autodesk Inventor Fusion TP2An arrow at the bottom of a panel title indicates that you can expand the
panel to display additional commands. By default, an expanded panel closes
automatically when you click another panel. To keep a panel expanded, click
the push pin icon in the bottom-left corner of the expanded panel.
Procedure
To minimize the ribbon using the minimize button
1 Click the ribbon minimize button to the right of the ribbon tabs.
2 The minimize behavior cycles through the following minimize options:
■ Minimize to Tabs:
Minimizes the ribbon so that only tab titles are displayed.
■ Minimize to Panels:
Minimizes the ribbon so that only tab and panel titles are displayed.
■ Show Full Ribbon:
Displays tabs and full panels, including controls.
Other methods to minimize the ribbon
Right-click the ribbon tab bar, click Minimize, and then click one of the
minimize options.
Double-click the name of the active ribbon tab.
To turn off the display of a panel
Right-click anywhere inside the ribbon. Under Panels, click or clear the name
of a panel.
To switch the display of panel titles
Right-click the ribbon tab bar and click Show Panel Titles.
Customize the Ribbon
You can customize the ribbon depending on your needs.
You can customize the ribbon in the following ways:
■ You can change the order of ribbon tabs. Click the tab you want to move,
drag it to the appropriate position, and release.
The Ribbon | 5■ On each tab, you can change the order of ribbon panels. Click the panel
to move, drag it to the appropriate position, and release.
■ You can hide panels. Right-click a tab and chose which panels to display.
Glyphs and Manipulators
As you use Inventor Fusion, you specify modes of operation, range limits, and
other options. Since the Inventor Fusion user interface does not employ dialog
boxes, there are other access modes to set these options:
■ The ribbon
■ Glyphs
■ Manipulators
The Ribbon on page 4 is discussed in another section.
Glyphs
As you use commands in Inventor Fusion, symbols or glyphs, often appear
next to the cursor. Glyphs indicate that you can select a mode of operation,
or that certain commands are available for use.
Click and hold a glyph to display the options for the active command. Drag
the cursor to the appropriate option and release to select it. If you pause the
cursor over a glyph, a commandtip displays more information about the glyph.
The most frequently used glyphs are in the following table:
Description Glyph Title Glyph Icon
Select a command option. Select Option
Go to the next input selection. Go to Next
This glyph is displayed when you select
(highlight) a closed sketch profile. Click
Profile com-
mands
this glyph to select from a list of modeling
operations to perform on the profile.
6 | Chapter 1 Autodesk Inventor Fusion TP2Manipulators
A Manipulator is a 3D command. It is usually an arrow, sphere, or ring that
appears while a command is active. It sets the distance, angle, or direction of
an operation, or for setting the location or size of a feature.
Drag the manipulator to complete (or preview) the operation. The value that
is set by dragging the manipulator can also be set in the ribbon or
heads-up-display (HUD). When you release the manipulator, the corresponding
value in the ribbon and HUD is updated.
An active, selected manipulator appears yellow. When two or more
manipulators are displayed, the active manipulator is yellow. The inactive
manipulator appears red or gray.
When there are two or more manipulators associated with a command, press
the Tab key to cycle from the current manipulator to the next one. This also
activates the heads-up display (HUD) field associated with the manipulator
(including those with multiple HUDs). You can measure on page 34 geometry
using the dropdown next to any HUD. You can enter simple arithmetic
expressions and mix units when you enter values into the HUD.
A manipulator that is used to set the location of a feature (such as the Hole
Center Manipulator) displays blue when the location is constrained (concentric
with another cylindrical feature or aligned with the midpoints of two edges,
and so on).
If you pause the cursor over a manipulator, a commandtip displays more
information about the manipulator.
There are four basic manipulator types. The purpose of each varies by
command. Some common examples are listed in the following table:
Description Manipulator
Type
Manipulator
Used in the Extrude command to set
length and direction, and in the Hole
command to set the depth.
Linear Arrow
Used in the Revolve command to set the
rotation angle.
Radial Arrow
Glyphs and Manipulators | 7Used in the Hole command to set the hole
diameter as well as counterbore and
countersink diameters.
Ring
Used in the Hole command to set the hole
center location, in the Extrude command
Sphere
to set the taper angle, and in the Sweep
command to sweep the selected profile
along the path.
When using manipulators, you do not need to keep your cursor exactly on
the 3D arrow. You can drag anywhere over empty graphics space. Many
manipulators can also snap to other geometry on your model. While a
manipulator is active, you can pause your cursor over the design and prompts
appear over geometry that the manipulator can snap to.
Marking Menu
The Marking Menu is a spatially arranged, in-canvas menu used for executing
and completing (or canceling) commands. The contents of the marking menu
change based on the context in which it is invoked.
8 | Chapter 1 Autodesk Inventor Fusion TP2
Marking Menu with Context Menu
The marking menu consists of eight wedges. Each wedge represents a
command/operation. These commands are the seven frequently used
commands and the eighth is a context menu which contains additional
commands.
Marking Menu | 9The default commands in the marking menu (context menu not shown) are:
1 Press Pull
2 Hole
3 Undo
4 Context Menu
5 Repeat Last Command
6 Delete
7 Select
8 Move
You can invoke and hide the marking menu through the following steps,
■ To start the marking menu, right-click or right mouse down
■ To close the marking menu, use the escape key, release the right mouse
button when no marking menu item is preselected, or click the left mouse
button when no item is selected.
You can hover (pause) the cursor over an item to see the commandtip for that
command.
10 | Chapter 1 Autodesk Inventor Fusion TP2You can select an item from the marking menu through the following steps,
1 Invoke the marking menu (using either the right-click or holding the
right mouse down).
2 Drag the cursor to the appropriate item.
3 Once the cursor is over the appropriate item, release the cursor and click
the item.
The marking menu item for Move is highlighted and the commandtip for the
highlighted item is shown.
Gesture Behavior
Marking Menu | 11An alternative technique to execute a command in the marking menu involves
gesture behavior. This is useful when you are well conversant with the marking
menu layout and need a faster way to execute commands. Hence before using
gesture behavior, a little practice with the marking menu to develop some
muscle memory (familiarity) around the layout of the marking menu is helpful.
A gesture consists of starting the marking menu (right mouse down),
immediately dragging the cursor to the location of the intended marking
menu wedge and releasing the right mouse button before the entire marking
menu is displayed. If these operations are completed within 250 milliseconds,
only the selected wedge is briefly displayed to confirm that the operation was
performed.
Here are the steps for executing a gesture,
1 Start the marking menu (right mouse down).
2 Within 250 ms, drag the cursor in the direction of the wedge for the
appropriate operation.
3 Release the right mouse button.
During the drag gesture, a trail is visible in the canvas, showing the cursor
path. When you release the cursor, the selected wedge is displayed for a brief
time span. The command corresponding to this wedge then gets executed.
Visible train while dragging cursor in a gesture movement
12 | Chapter 1 Autodesk Inventor Fusion TP2Marking menu wedge appears when cursor is released
Context Menu
The marking menu displays a context menu in its 4th wedge. After you invoke
the marking menu, drag the cursor to the appropriate operation on the context
menu. When you release the cursor, the operation is selected.
The contents of the context menu change based on the current context
depending on,
■ Whether modeling mode/ sketch mode is on
■ Whether any entity is selected
Marking Menu | 13Context menu in modeling mode
14 | Chapter 1 Autodesk Inventor Fusion TP2Context menu in sketching mode
Context menu for Face selection
Marking Menu | 15Context menu for edge selection
The context menu has a default menu item, which varies depending on the
context and selection. The default menu item appears in bold text. When you
select the 4th wedge of the marking menu in a gesture movement, the default
context menu item is invoked.
Primary Marking Menu Behavior when a Command is Active
When a command is active, certain items in the marking menu display a
different behavior depending on the context. The 3rd wedge item which
represents ‘Undo when executed outside a command, now assumes Cancel
behavior within a command.
16 | Chapter 1 Autodesk Inventor Fusion TP2Item no. 3 represents `Cancel` when in mid-command
Item no 3. represents Undo outside a command
When a command is executing and you select a different command, the
current command is implicitly accepted if the input is valid. After this happens
the new command is started. This technique can be utilized for quickly
approving a command and ending it. The seventh wedge of the marking
menu, which represents a Finish action when a command is active, is an easy
way to do this. When you have provided the correct input for a command
and wish to OK it, bring up marking menu and click the Finish item to
implicitly OK the command and end it.
Marking Menu | 17Item no 7. represents `Finish` which can be used to commit an active command
Selection commands
Mechanical designs often have many objects in the canvas which can make
selecting the appropriate object difficult.
The Select Other navigation commands in Inventor Fusion help you to select
obscured or difficult-to-select geometry. The different options for the Select
Other are accessible through a glyph which can be seen when you hover the
cursor over a face/edge. This face/ edge is termed as the root face/ edge.
Select Other while hovering over an edge Select Other while hovering over a face
Click the glyph to see the fly-out menu containing the following options:
1 By Depth
2 Neighbor
18 | Chapter 1 Autodesk Inventor Fusion TP23 Feature
4 Parent Component
The Parent Component option directly selects the component which is the
parent for the face edge. When you select By Depth, Neighbor, or Feature, a
selection strip is displayed. The strip contains several frames each representing
a possible selection.
When you hover over a frame in the selection strip, the corresponding element
is highlighted in the model. When you click a frame in the selection strip,
the corresponding element is selected.
By Depth Selection
When you choose the ‘By Depth selection, eligible faces/ edges/ work planes/
work axes/ work points/ profiles that are partially or wholly obscured by the
selected element are listed on the selection strip.
Selection commands | 19In the following example, eligible faces with different depth order are listed
in the selection strip.
The next frame selected in the strip causes
an eligible element with a different Z
Depth to be highlighted.
When you highlight the first frame in the
Z Depth selection strip, the front most
overlapping face element is also high-
lighted.
Neighbor Selection
When you choose the Topological Neighbor selection, eligible elements that
are topologically connected to the root face/ edge are listed on the selection
strip. For the root face, list of connected edges and edge loops is displayed
while for a root edge a list of connected faces is displayed.
20 | Chapter 1 Autodesk Inventor Fusion TP2In the following example, the topological neighbors of a root face are listed
in the selection strip. The last item in the strip represents all the edge loops
connected with the root face.
The last frame causes all edge loops to be
highlighted.
When you highlight a frame in the selec-
tion strip, the corresponding edge element
is also highlighted.
Feature Selection
When you choose the Feature selection, eligible feature objects that are partially
or wholly obscured by the selected element are listed on the selection strip.
Selection commands | 21In the following example, both the extrusion and the fillet are eligible features.
The icons on the selection strip make it easy to identify the features by type.
The icon in the selected frame in the selec-
tion strip represents the fillet feature.
The icon in the selected frame in the selec-
tion strip identifies the extrude feature.
Parent Component Selection
When you choose the Parent Component Selection, the parent component
for the root face/edge gets selected. It is a short cut way to select the parent
component of an entity.
22 | Chapter 1 Autodesk Inventor Fusion TP2In the following example, the parent component of the root face gets selected.
The parent component option from the
fly-out was selected for the root face.
Consequently the parent component of
the root face is selected.
Enhanced tooltip
Many of the ribbon commands have enhanced (also referred to as progressive)
tooltip which display information for interaction with commands. Initially,
the name of the command and a short description of the command is
displayed. If you continue to pause the cursor, the commandtip expands to
display additional information.
Enhanced tooltip | 23Browser and Copy/Paste
In Inventor Fusion, the browser presents an organized view of the data in your
design. Objects selected in the browser are selected in the graphics and
vice-versa. You can create new component instances in the browser. Bodies
can be dragged or copied and pasted from one component to another.
1 Toggle Favorites Folder
2 Toggle Information Panel
3 Child Component Node
4 Body Node
5 Feature Node
6 Pattern Node
7 Occurrence Node
8 Information Panel
24 | Chapter 1 Autodesk Inventor Fusion TP2The blue node in the browser denotes the active component in your design.
By double-clicking the component icon you can change the active component.
This is important when creating new sketches, work features and features. All
new objects that you create belong to the active component.
Information Panel
In Inventor Fusion, the model information is readily available. The browser
includes an information panel for each node, which you can switch on or off.
Pause the cursor over a component, body, feature, pattern, or occurrence to
view information about it.
Create New Component Instances
Right-click the top-level Document node and select New Component from
the context menu to create a child component under the document. Similarly,
Browser and Copy/Paste | 25right-click any component node and select New Component from the context
menu to create a child component under the selected component.
Additional Browser Functionality
Select Isolate Component to hide all but the selected component (UnIsolate
Component redisplays the hidden components).
Use the Favorites folder to group frequently referenced components, bodies,
features, and patterns.
Cut/Copy and Paste bodies from one component to another, or across
documents.
Delete components, bodies, and features.
Dissolve patterns.
Cut/Copy and Paste
Cut / Copy and Paste offer user-interface paradigms for transferring objects
from a source to a destination. Cut removes the object after pasting, whereas
copy keeps the source object intact after pasting. Inventor Fusion currently
supports the following objects for cut/copy and paste:
■ One or more pieces of sketch geometries
■ One or more body objects
■ One or more components (component instances)
■ Face sets
There is no undo/redo support for the cut or copy command. Paste and paste
new are supported for undo/redo.
Cut/Copy Interace
Objects can be selected from either the browser or using a graphical selection.
The cut and copy commands are available from various places as follows:
1 Browser: right-click a browser node
26 | Chapter 1 Autodesk Inventor Fusion TP22 Marking Menu: right-click open space
3 Ribbon
4 Key strokes
This functionality has also been mapped to the key sequences Ctrl+X
and Ctrl+C.
Note: If the user uses cut, the actual cut operation does not happen until the
paste command is invoked. Every time a cut/copy command is used, the
previously cut/copied objects are cleared from the clipboard.
Paste Interface
Browser and Copy/Paste | 27The paste command pastes previously cut/copied objects from the clipboard.
At the time of pasting a valid paste container is either deduced or needs to be
specified. Rules are as follows:
1 Browser Node
On a browser node that is a valid paste container. For example, a valid
paste container for a set of sketch geometries is a sketch node in the
browser. A component node is a valid paste container for a body or a
component instance as long as those objects are not already included
inside the component instance.
2 Graphical Selection
On a graphical selection that is a valid paste container. For example, a
face or a work plane is valid paste containers for sketch geometries.
28 | Chapter 1 Autodesk Inventor Fusion TP23 Empty Space
When the paste command is invoked in empty space, the active sketch
or the active component is used as the paste container if that is valid.
Browser and Copy/Paste | 294 Ribbon
5 Key Strokes
This functionality has been mapped to the key sequence Ctrl+V.
Note: Objects can be pasted in a different document from the one they were
copied.
Implicit Paste Using Browser Drag and Drop
In addition, within a document, the user can drag and drop body objects and
component objects. These drag-and drop operations result in an implicit cut
and paste.
Paste New
30 | Chapter 1 Autodesk Inventor Fusion TP2When a component instance is cut/copied, it can be pasted as a “shallow
copy” or as a “deep copy”. In a shallow copy, a copy of the cut/copied
component instance is added to the new owner as a new component instance;
the structure under it is shared with other component instances. In a deep
copy the entire subassembly under the component instance is copied.
To distinguish between the two, a command called “Paste New” is available
when the cut/copied object is a component. Paste creates a shallow copy and
paste new creates a deep copy.
Note: When a component is copied and pasted across documents, only a deep
copy is possible, so only paste new is available.
Paste Behavior
When an object is pasted, there are two kinds of behavior depending on
whether the paste is explicit (invoked using the paste or paste new command)
or implicit (invoked by drag and drop in the browser).
Explicit Paste Behavior
When paste is done explicitly, the paste object is placed at the cursor and the
user is allowed to move it around on the screen and place it by clicking with
the left mouse button.
Explicit paste does not clear the clipboard, so it is possible to repeat the paste
(or paste new) command to repeatedly paste.
Browser and Copy/Paste | 31Implicit Paste Behavior
When paste is done implicitly, this is considered a restructure operation and
the pasted object changes its place in the hierarchy. Its location and orientation
in the world coordinate system remains unchanged. There is no user interaction
needed after the drag-drop.
Implicit paste clears the clipboard.
Make Independent
The “Make Independent” command operates on a component instance
selection either in the browser or a graphical selection.
This command makes the subassembly represented by the component instance
“independent”, for example, it is equivalent to a cut followed by a deep copy
of the component instance in the same parent container.
There is no placement interaction when using this command, as this is also
a “restructuring” operation.
Function Key Behavior
Some keys are reserved for specific purposes in Inventor Fusion. For example,
F1 accesses Help in all Microsoft Windows applications. In Inventor Fusion,
many of the F-keys (function keys) are reserved for global operations.
32 | Chapter 1 Autodesk Inventor Fusion TP2The following table contains all the reserved keyboard and mouse shortcuts
in Inventor Fusion:
Behavior Function Key
Pan F2
Zoom F3
Zoom window Shift+F3
Orbit F4
Zoom all F6
Slice graphics (see note) F7
Toggle shortcut keytips in Application
menu and Quick Access commandbar
F10
Pan Middle mouse button
Zoom Mouse wheel
Orbit Shift+Middle Mouse button
Note: Slice Graphics operation requires the selection of a cutting plane. First
select a work plane or sketch profile, and then press the F7 key.
Triad
A Triad is a 3D in-canvas command for the movement and rotation of edges,
faces, features, bodies, and components. You can interactively position a face
or feature by dragging the triad in a planar move, axial move, or free
movement. The selected area of the triad controls the movement.
When the triad is displayed, select or drag a triad segment to indicate the
appropriate type of transform. In the heads-up display (HUD), you can enter
coordinates to move a face or feature precisely. When you drag the triad, the
X, Y, and Z coordinates dynamically update in the HUD.
Triad | 33■ Red is the X axis
■ Green is the Y axis
■ Blue is the Z axis
When you first activate the triad, its origin sphere is coincident with the
geometry to transform. Click a triad section or drag to indicate the appropriate
type of transform. As you select other parts of the triad, you can drag or enter
precise coordinates corresponding to your selection.
Description Triad Part
Move the triad along the axis. Arrowheads
Rotate the triad around the axis. Arcs
Move the triad in the selected plane. Planes
Allows unrestricted movement in the view
plane.
Sphere
To reorient the triad relative to a different location without affecting the
geometry selection, press the F5 key and then click the new location for the
triad.
Measure
The Measure command provides two important functions:
■ Provide geometry information (distance, angle, area, and so on).
34 | Chapter 1 Autodesk Inventor Fusion TP2■ Populate input boxes with measurement.
Access the measure command in the ribbon or in the fly out of any input box.
Selection Support
You can select objects in the browser or in the graphics window when using
measure. You can also use filters to control which geometry types are eligible
for selection.
Measure Dialog Box
Measure | 35The measure dialog box is displayed when the command is started and persists
until the command is terminated. The dialog box displays geometry
information dependent on the selected entities.
click a row in the measure dialog box to copy that value to the clipboard. Use
Ctrl + V to paste the value.
Click and drag the dialog box to reposition it.
Sample Workflow
1 Select a face to extrude.
2 Start the measure command from the value input fly out and select the
objects to measure.
3 To set the length of the extrusion equal to the length of the selected edge
(2), click the Curve 2 Length row in the measure dialog box. The value
is copied to the input box and as well as the clipboard.
4 After clicking the value, the measure dialog box is dismissed and the
model is updated accordingly.
Menu and Command Access
Execute commands in Inventor Fusion in the following ways:
■ Click the command button on the ribbon.
■ Select the command from the marking menu.
■ Select the command name in the context menu.
36 | Chapter 1 Autodesk Inventor Fusion TP2Most commands are available in both the ribbon and the context menu. A
subset of frequently used commands appears in the marking menu.
For more information see Marking Menu on page 8.
Note: Right-click to display the marking menu and context menu.
Other commands in the Application Window
The application window displays commands such as the application button,
the Quick Access commandbar, and the status bars.
Other commands in the Application Window | 37Application Menu
Click the application button to access commands to create, open, and export
a file.
Access Common commands
Access common commands to start or export a file from the Application
Menu.
Click the application button to:
■ Create a file.
■ Open an existing file.
■ Save a file.
■ Save a file as another name.
■ Print a file.
■ Close the application.
38 | Chapter 1 Autodesk Inventor Fusion TP2Quick Reference
This section contains descriptions of file access and print dialog boxes.
File Open
File Open
Opens when you perform operations requir-
ing selection of a file.
Access:
Shows path of the active directory. Look in
The main window shows a list of the sub-
folders and files in the selected path.
File list
Double-click a subfolder to show the files
it contains.
Other commands in the Application Window | 39Specifies the file to open, enter a file name,
or select a file from the listed files.
File name
Filters file list to include only files of a spe-
cific type. Click the arrow to show list, and
then highlight to select a file type.
Files of type
Open the selected file. Open
Cancels the file open operation and closes
the dialog box.
Cancel
New File
New File
Creates a file.
Print
Print
Prints or plots all or any portion of a model.
Click Print.
Access:
Sets the options for printing or plotting all or a portion of the active model.
Specifies the printer or plotter. To change
the printer or plotter, click the arrow and
select from the list.
Name
Opens the Print Setup dialog box used to
set the paper size and orientation.
Properties
Sets the page range to print. For a model,
only the portion of the model that is dis-
Print Range
played in the graphics window is printed
(All is the only option available).
40 | Chapter 1 Autodesk Inventor Fusion TP2Sets the number of copies to print. Enter
the number of copies, or use the up or
Number of Copies
down arrow to select the number of cop-
ies.
You can print or plot all or any portion of a model.
To print a model
You can print or plot all or any portion of the active model.
1 Set up the view of the model. Only the portion of the model that is
displayed in the graphics window prints.
2 Click Print.
3 In the Print dialog box, enter the number of copies. If necessary, click
Properties to open the Print Setup dialog box, and then change the paper
size and orientation.
4 Click OK to print.
Save, Save As
Save, Save As
Saves a file with a specified name and file type.
In the Application Menu, select: Access:
Save Save
The Save command saves the active docu-
ment contents to the file specified in the
window title, and the file remains open.
Save As Save As
Save As saves the active document con-
tents to the file specified in the Save As
dialog box. The original document is
closed and the newly saved file is opened.
Other commands in the Application Window | 41The contents of the original file are un-
changed.
Shows path of the active directory and
specifies destination of the saved file.
Save in
Locations
Specifies the name of the file to save. If the
file was saved, the file name is shown.
File name
Filters file list to include only files of a spe-
cific type. Click the arrow to show list, and
File of type
then highlight to select a file type. The ex-
tension is added to the file name.
Saves highlighted file (with file name and
type specified by one of the methods ex-
plained previously).
Save
Cancels the save operation and closes the
dialog box.
Cancel
Available file types:
DWG
Geometry objects stored in ASCII files.
(versions 4.0 – 7.0).
SAT
An international format developed to
overcome some of the limitations of cur-
STEP
rent data conversion standards. Files cre-
ated in other CAD systems can be conver-
ted to STEP format and imported into In-
ventor Fusion. (versions AP214 and
AP203E2)
42 | Chapter 1 Autodesk Inventor Fusion TP2Recent Documents
View the most recently used files with the Recent Documents list.
Files display in the Recent Documents list with the most recently used file at
the top by default.
Pinned Files
You can keep a file listed, regardless of files that you save later, using the push
pin button to the right. The file is displayed at the bottom of the list until you
turn off the push pin button.
Sort and Group Options
Use the By Ordered list drop-down menu at the top of the Recent Documents
list to sort or group files by:
■ File name
■ File size
■ File type
■ Date the files were last modified.
Procedure
Click Open Documents to view open doc-
uments.
Other commands in the Application Window | 43Click Recent Documents to view recent
documents.
Currently Open Documents
View only files that are currently open with the Open Documents list.
Files display in the Open Documents list with the most recently opened file
at the top. To make a file current, click the file in the list.
Procedure
Click Open Documents to view open doc-
uments.
Click Recent Documents to view recent
documents.
Preview Documents
View file information in the Recent Documents and Open Documents lists.
44 | Chapter 1 Autodesk Inventor Fusion TP2When you pause the cursor over a file in either of the lists, the following
information is displayed:
■ Path where the file is stored
■ Date the file was last modified
■ Version of the product used to create the file
■ Name of the person who last saved the file
■ Name of the person who is currently editing the file
Quick Access commandbar
Display frequently used commands with the Quick Access commandbar.
View Undo and Redo History
The Quick Access commandbar displays options to undo and redo changes
to your file.
Add Commands and Controls
Add unlimited commands to the Quick Access commandbar. commands that
extend past the maximum length of the commandbar are displayed in a
drop-down menu.
To add a ribbon command to the Quick Access commandbar, right-click the
command on the ribbon, and click Add to Quick Access commandbar.
Commands are added to the right of the default commands on the Quick
Access commandbar.
Move the Quick Access commandbar
Place the Quick Access commandbar either above or below the ribbon using
the Customization button.
Procedure
To add and remove commands to the Quick Access commandbar
1 On the Quick Access commandbar, click the drop-down arrow.
Other commands in the Application Window | 452 On the Customize menu, click the command name to display on the
Quick Access commandbar.A check mark next to a command name
indicates it is displayed on the Quick Access commandbar.
To add commands to the Customize Quick Access commandbar menu
➤ On the ribbon, right-click the command add, and select Add to the Quick
Access commandbar.
To move the Quick Access commandbar menu above or below the ribbon
1 On Quick Access commandbar, click the drop-down arrow.
2 On the Customize menu, click Show Above the Ribbon to display the
Quick Access commandbar above the ribbon. Or, click Show Below the
Ribbon to display the Quick Access commandbar below the ribbon.A
check mark next to a command name indicates it is displayed on the
Quick Access commandbar.
Status Bar
The Status bar displays across the bottom of active window. The status bar
provides the following information:
■ When you are in a command that requires you to perform an action to
continue, a message displays on the far bottom left. It indicates the next
step to proceed with the active command.
Keytips
Use the keyboard to access the Application Menu, Quick Access commandbar,
and ribbon.
Press Alt or F10 to display shortcut keys for common commands in the
application window. Use keytips to perform tasks without using your mouse.
When you select a keytip, more keytips are displayed for that command.
Keytips appear as underlined characters to indicate which key or combination
of keys on the keyboard to press to activate a command.
46 | Chapter 1 Autodesk Inventor Fusion TP2Use keytips to navigate in the Application Menu and in the ribbon using only
the keyboard. Use the keyboard arrows to navigate to commands on the ribbon
and Application Menu
Navigation commands
Navigation commands change the orientation and view of your model.
The display of a model can be adjusted by increasing or decreasing the
magnification at which objects are displayed or rotating the view of the model.
Use the View Cube, SteeringWheels, and commands in the Navigation panel
to change the view of your model. You can create a view that defines an area
of a model as the Home view and use preset views to restore known viewpoints
of a model with the View Cube.
View Cube
Overview of the ViewCube
The ViewCube command is a persistent interface that you use to switch
between standard and isometric views of your model. When you display the
ViewCube command, it is shown in one of the corners of the window over
the model in an inactive state. While the ViewCube command is inactive, it
provides visual feedback about the current viewpoint of the model as view
changes occur. When the cursor is positioned over the ViewCube command,
it becomes active; you can switch to one of the available preset views, roll the
current view, or change to the Home view of the model.
Control the Appearance of ViewCube
The ViewCube command is displayed in one of two states: inactive and active.
When the ViewCube command is inactive, it appears partially transparent by
default so that it does not obscure the view of the model. When active, it is
Other commands in the Application Window | 47opaque and may obscure the view of the objects in the current view of the
model.
In addition to controlling the inactive opacity level of the ViewCube command,
you can also control the following properties for the ViewCube command:
■ Size
■ Position
■ Default orientation
■ Compass display
Using the Compass
The compass is displayed below the ViewCube command and indicates which
direction North is defined for the model. You can click a cardinal direction
letter on the compass to rotate the model, or you can click and drag one of
the cardinal direction letters or the compass ring to interactively rotate the
model around the center of the view.
Reorient the View of a Model with the ViewCube
ViewCube is used to reorient the current view of a model. You can reorient
the view of a model with the ViewCube by clicking predefined areas to set a
preset view current. Click and drag to change the view angle of the model,
and define and restore the Home view.
48 | Chapter 1 Autodesk Inventor Fusion TP2ViewCube Menu
Use the ViewCube menu to restore and define the Home view of a model,
switch between view projection modes, and change the interactive behavior
and appearance of the ViewCube.
The ViewCube menu has the following options:
■ Go Home
restores the Home view saved with the model.
■ Orthographic
switches the current view to orthographic projection.
■ Perspective
switches the current view to perspective projection.
■ Perspective with Ortho Faces
switches the current view to perspective projection unless the current view
aligns with a face view defined on the ViewCube.
■ Lock to Selection
uses the selected objects to define the center of the view when a view
orientation change occurs with the ViewCube.Note: If you click Home on
the ViewCube, the view returns to the Home view even if Lock to Current
Selection is selected.
■ Set Current View as Home
defines the Home view of the model based on the current view.
■ Restore Default Home
resets the Home view of the model to its default orientation.
■ Set Current View as Front
defines the Front view of the model based on the current view.
■ Reset Front
resets the Front view of the model to its default orientation.
■ Properties
displays the dialog box so you can adjust the appearance and behavior of
the ViewCube.
■ Help Topics
Opens the Help system and displays the topic for the ViewCube.
Other commands in the Application Window | 49Procedure
To display the ViewCube menu, do the following:
■ Right-click the compass, Home icon, or the main area of the ViewCube.
■ Click the context menu button located near the ViewCube.
SteeringWheels
SteeringWheels are tracking menus (that follow your cursor) from which you
can access different 2D and 3D navigation commands from a single command.
Navigation commands
Each wheel is divided into different wedges. Each wedge contains a navigation
command that you can be uses to reorient the current view of a model. The
navigation commands that are available depend on the active wheel.
Center command
With the Center command, you can define the center of the current view of
a model. To define the center, drag the cursor over the model. A sphere is
displayed in addition to the cursor. The sphere indicates that the point below
the cursor in the model is the center of the current view. When you release
the mouse button, the model is centered on the sphere.
Note: If a center point on a model cannot be identified, then an icon indicating
that the operation cannot be performed. A circle with a diagonal line is
displayed instead of the sphere.
50 | Chapter 1 Autodesk Inventor Fusion TP2The point defined by the Center command provides a focal point for the Zoom
command and a pivot point for the Orbit command.
Note: To zoom from the Full Navigation wheels from your defined center
point, hold down the Ctrl key before zooming.
Up/Down command
Unlike the Pan command, you use the UP/Down command to adjust the
height of the current viewpoint along the Z axis of the model. To adjust the
vertical elevation of the current view, you drag up or down. As you drag, the
current elevation and the allowed range of motion is displayed on a graphical
element called the Vertical Distance indicator.
The Vertical Distance indicator has two marks that show the highest (Top)
and lowest (Bottom) elevation possible for the view. While changing the
elevation with the Vertical Distance indicator, the current elevation is shown
by the bright orange indicator. The previous elevation is shown by the dim
orange indicator.
Other commands in the Application Window | 51Procedure
1 Display one of the Full Navigation wheels or the Tour Building wheels.
2 Click and hold down the Up/Down wedge.The Vertical Distance indicator
is displayed.
3 Drag up or down to change the elevation of the view.
4 Release the button on your pointing device to return to the wheel.
Forward command
Use the Forward command to change the magnification of the model by
increasing or decreasing the distance between the current point of view and
the pivot point. The distance that you can move forward or backward is limited
by the position of the pivot point.
Note: In orthographic views, the Forward command is limited to the distance
between the current position and the pivot point. In perspective views, it is
not limited, allowing you to move the cursor through the pivot point.
52 | Chapter 1 Autodesk Inventor Fusion TP2To adjust the distance between the current point of view and the pivot point
you use the Drag Distance indicator. The Drag Distance indicator has two
marks on it that show the start and destination distances from the current
point of view. The current traveled distance is shown by the orange position
indicator. Slide the indicator forward or backwards to decrease or increase the
distance towards the pivot point.
Procedure
1 Display the big Tour Building wheel.
2 Click and hold down the Forward wedge within the scope of the model.
The Drag Distance indicator is displayed.
Note: If you click the Forward wedge once, the model moves forward
50% of the distance between the current location and the pivot point.
3 Drag the cursor up or down to change the distance from which you view
the model.
4 Release the button on your pointing device to return to the wheel.
Look command
With the Look command, you can rotate the current view vertically and
horizontally. When rotating the view, your line of sight rotates about the
current eye position, like turning your head. The Look command can be
compared to you standing in a fixed location, and looking up or down while
turning your head left or right.
Other commands in the Application Window | 53When using the Look command, adjust the view of the model by dragging
the cursor. As you drag, the cursor changes to the Look cursor and the model
rotates around the location of the current view.
Walking through a Model
When using the Look command from the big Full Navigation wheel, you can
walk through a model by using the arrow keys on the keyboard. Use the
Properties dialog box for the SteeringWheels to adjust the walk command.
Invert Vertical Axis
When you drag the cursor upward, the target point of the view lowers; dragging
the cursor downward raises the target point of the view. Use the properties
dialog box for the SteeringWheels to invert the vertical axis for the Look
command.
Orbit command
You use the Orbit command to change the orientation of a model. The cursor
changes to the Orbit cursor. As you drag the cursor, the model rotates around
a pivot point while the view remains fixed.
54 | Chapter 1 Autodesk Inventor Fusion TP2Specify the Pivot Point
The pivot point is the base point used when rotating the model with the Orbit
command. You can specify the pivot point in the following ways:
■ Default pivot point
. When you first open a model, the target point of the current view is used
as the pivot point for orbiting the model.
■ Select objects
. You can select objects before the Orbit command is used to calculate the
pivot point. The pivot point is calculated based on the center of the extents
of the selected objects.
■ Center command
. You can specify a point on the model to use as the pivot point for orbiting
with the NavSWheelCentercommand.htmCenter command .
■ Ctrl+Click and drag
. Press and hold down the
Ctrl
key before clicking the Orbit wedge or while the Orbit command is active.
Then drag to the point on the model to use as the pivot point. This option
is only available when using the big and mini Full Navigation wheels or
the mini View Object wheel. Note: While the Orbit command is active,
you can be press and hold the CTRL key at anytime to move the pivot
point used by the Orbit command.
Maintain Up Direction
You can control how the model orbits around the pivot point by choosing to
maintain the up direction of the model. When the up direction is maintained,
orbiting is constrained along the XY axis and in the Z direction. If you drag
Other commands in the Application Window | 55horizontally, the camera moves parallel to the XY plane. If you drag vertically,
the camera moves along the Z axis.
If the up direction is not maintained, you can roll the model using the roll
ring which is centered around the pivot point. Use the properties dialog box
for the SteeringWheels to control whether the up direction is maintained or
not for the Orbit command.
Pan command
When the Pan command is active, the Pan cursor (a four-sided arrow) is
displayed. Dragging the pointing device moves the model in the same
direction. For example, dragging upward moves the model up, while dragging
downward moves the model down.
In a 3D context, primarily when using 3D SteeringWheels, Pan dollies the
camera left and right. In a 2D context, Pan scrolls the view. If you are using
Pan with an active view on a sheet, Pan scrolls the sheet view, not the active
view on the sheet.
Tip: If the cursor reaches the edge of the screen, you can continue panning
by dragging further to force it to wrap around the screen.
Rewind command
As you use the navigation commands to reorient the view of a model, the
previous view is saved to the navigation history. The navigation history holds
a representation of the previous views of the model along with a thumbnail.
A separate navigation history is maintained for each window; it is not
maintained after the window is closed. Rewind navigation history is
view-specific.
56 | Chapter 1 Autodesk Inventor Fusion TP2With the Rewind command, you can retrieve previous views from the
navigation history. From the navigation history, you can restore a previous
view or scroll through all the saved views.
When you hold down the button on the pointing device over the Rewind
command on the wheel, the Rewind History panel is displayed. You can scroll
through the navigation history. To restore one of the previous views in the
navigation history, drag the bracket to the left in the Rewind History panel.
Note: Rewind history is not saved between sessions.
Walk command
With the Walk command, you can navigate through a model as if you were
walking through it. Once you start the Walk command, the Center Circle icon
is displayed near the center of the view. The cursor changes to display a series
of arrows. To walk through the model, you drag in the direction in which you
want to move in.
Constrain the Walk Angle
Other commands in the Application Window | 57When walking through a model, you can constrain the movement angle to
the ground plane. If the Constrain Walk Angle to Ground Plane option is
enabled, you can freely walk around while maintaining a constant camera
viewpoint elevation. If the walk angle is not constrained, you will fly in the
direction you are looking. Use the Properties dialog box for the SteeringWheels
to constrain the movement angle to the ground plane for the Walk command.
Movement Speed
As you walk or fly through a model, you can control the movement speed.
Movement speed is controlled by the distance in which the Cursor is moved
from the Center Circle icon and the current movement speed setting. You
can adjust the movement speed setting permanently or temporarily as you
use the Walk command. To adjust the movement speed permanently, use the
Properties dialog box for the SteeringWheels or the and keys when the Walk
command is active. To increase movement speed temporarily, press and hold
the + (plus) key while using the Walk command.
Change the Elevation
As you use the Walk command, adjust the camera elevation by holding down
the Shift key. It temporarily activates the Up/Down command. With the
Up/Down command active, drag up or down to adjust the elevation of the
camera. You can also use the UP ARROW and DOWN ARROW keys as you walk
to adjust the height of the view.
Zoom command
You use the Zoom command to change the zoom magnification of a model.
The following mouse click and key combinations are available to control how
the Zoom command behaves:
■ Click.
If you click the Zoom command on a wheel, the current view is zoomed
in by a factor of 25 percent. If you are using the Full Navigation wheel,
incremental zoom must be enabled in the Properties dialog box for the
SteeringWheels.
■ SHIFT+click.
If you hold down the
SHIFT
key before you click the Zoom command on a wheel, the current view is
zoomed out by a factor of 25 percent. Zooming is performed from the
current location of the cursor, and not the current pivot point. Note: When
58 | Chapter 1 Autodesk Inventor Fusion TP2you start the Zoom command from the Full Navigation wheel, incremental
zooming must be enabled in the Properties dialog box for the
SteeringWheels to use CTRL+click and SHIFT+click.
■ CTRL+click.
If you hold down the
CTRL
key before you click the Zoom command on a wheel, the current view is
zoomed in by a factor of 25 percent. Zooming is performed from the current
pivot point, and not the location of the cursor.
■ Click and drag.
If you click the Zoom command and hold down the button on your
pointing device, you can adjust the magnification of the model by dragging
up and down.
■ CTRL+click and drag.
When using the Full Navigation wheels or the mini View Object wheel,
you can control the target point used by the Zoom command. By holding
down the
CTRL
key, the Zoom command uses the location of the previous pivot point
defined by the Zoom, Orbit, or Center command.
■ SHIFT+click and drag.
When using the Full Navigation wheels or the mini View Object wheel,
zoom in to an area of the model by dragging a rectangular window around
the area to fit in the window. Hold down the
SHIFT
key and then click and drag a window around the area in which to zoom.
Note: If you hold down the CTRL key along with the SHIFT key, you can
zoom in to an area of a model using a cent

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